SvenGL | C++ SvenGL Ray Traced MPEG Movies Gallery
All created MPEG-movies were constructed from individually ray traced frames
(anti-aliasing was disabled). A resolution of 320x240 pixels was used (24-bit
colour depth). The computer was an AMD Athlon Thunderbird 900 MHz, equipped
with a CardExpert GeForce2 MX graphics card, running Windows 98.
Click on the small images to download the full movies.
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My first movie was this rotating world-globe. It's a texture-mapped sphere
which revolves 360 degrees. At the same time, four lights (a yellow, a
blue, a red, a green, and a white one) rotate around the sphere,
perpendicular to the sphere's direction of rotation.
Duration: 11 seconds (1.7 MB)
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The torloid is a fascinating object, it therefore was quite a challenge
creating a movie that showed a fully rotating torloid. Every torus
rotates 360 degrees around its center, so you can see tori revolving
around tori... Also note the nice changes when the shadows pass over the
objects.
Duration: 11 seconds (1.7 MB)
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This small movie zooms in on a quadric (a paraboloid) and a yellow sphere.
After the zooming (notice the effect of the atmospheric attenuation),
different turbulence-strengths of the marble quadric are demonstrated. The
solid texture of the quadric is then changed and the light moves from
right to left. After this, the reflectivity of the quadric diminishes
while that of the small yellow sphere increases. Finally, the gloss
strength of the yellow sphere is gradually increased, resulting in a
severely blurred reflection. The gloss strength is then reduced to zero,
resulting back in a sharp reflection.
Duration: 31 seconds (4.4 MB)
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Refraction is a visually interesting phenomenon; the way a glass distorts
the underlying texture as it moves is a challenge for any modeller. In
this movie, a glass sphere is moved over a photograph of a zebra. The
sphere is located closely to the photograph, resulting in a severe
distortion. The sphere first moves from left to right and then back to the
center. Then, it moves backwards, briefly disappearing behind the
photograph and then moves to the front, encapsulating the viewer, and to
the center again. Refraction is then disabled (resulting in pure
transparency with unbend light rays) and the translucency strength is
increased, resulting in blurred transparency.
Duration: 54 seconds (7.5 MB)
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This movie demonstrates the effect of a solid texture's changing
parameters: two dimensional coordinate lines are used on the floor with
varying distance. Then the eyepoint and viewpoint are changed. Next, three
spheres descend from the sky: a brick texture mapped sphere, a water
texture mapped sphere, and finally a transparent sphere (notice how the
brick sphere is initially visible through the transparent sphere, albeit
deformed). Then all the spheres move away.
Duration: 27 seconds (3.9 MB)
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