eg. Code from Watt, Program 7.1, p. 248 :
wood_grain(u,v,w:real; var r,g,b:real); var radius, angle: real; grain:integer; radius := sqrt(u*u+v*v); if w=0 then angle := pi / 2 else angle := arctan(u,w); /* arctan evaluates arctan(u,w), but uses ingo to return a value betwen 0 and 2*pi */ radius := radius + 2*sin(20*angle+v/150); grain := round(radius) mod 60; if grain < 40 then r := R_LIGHT; g := G_LIGHT; b := B_LIGHT; else r := R_DARK; g := G_DARK; b := B_DARK; end;